یلدا ادامه داره... ❤️ ۴۰ درصد تخفیف همه دورهها
استفاده از تخفیفهامن دارم برنامه دسکتاپ با پایتون مینویسیم ولی وقتی یه لیبل جدا باز میکنم و پایینش یه entry توی دوتا پنجره جدا به من نشون میده
حتی وقتی یه ویندو کانفیگور باز میکنم و تغیرات رو اعمال میکنم پنجره تنظیم شده رو توی یه پنجره دیگه نشون میشه
global operator
operator = operator + str(numbers)
text_input.set(operator)
def btnClearDisplay():
global operator
operator =""
text_input.set("")
def btnEqualsInput():
global operator
sumup = str(eval(operator))
text_input.set(sumup)
operator=""
cal = Tk()
cal.title("Vesal Calculator")
operator = ""
text_input = StringVar()
window = tkinter.Tk()
root = Tk()
window.configure(bg="WHITE", height='300px ', width='300px', cursor="wait")
label = Label(root, text ="* * * * * * * * * * * * * * * * * * * *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Welcome to this programm; *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Press 1 to open calculator; *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* press 2 to open polygon calculation *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Press 3 to open MiniGame *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* this app created by Ali *").pack()
label = Label(root, text ="* Khodaverdi and Vesal Vafaee *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* * * * * * * * * * * * * * * * * * * *").pack()
entekhab = Entry (window)
entekhab.pack()
من تازه کارم اگر میشه لطفا کمک کنید
کد کامل رو قرار بدید من فایلو اجرا کنم که ببینم مشکل از کجاست اینجوری بدون اجرا نمیتونم کمکی کنم
@mmj.sys
متن کامل
import tkinter
from turtle import *
from sys import *
from time import *
from tkinter import *
def btnClick(numbers):
global operator
operator = operator + str(numbers)
text_input.set(operator)
def btnClearDisplay():
global operator
operator =""
text_input.set("")
def btnEqualsInput():
global operator
sumup = str(eval(operator))
text_input.set(sumup)
operator=""
cal = Tk()
cal.title("Vesal Calculator")
operator = ""
text_input = StringVar()
window = tkinter.Tk()
root = Tk()
window.configure(bg="WHITE", height='300px ', width='300px', cursor="wait")
label = Label(root, text ="* * * * * * * * * * * * * * * * * * * *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Welcome to this programm; *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Press 1 to open calculator; *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* press 2 to open polygon calculation *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Press 3 to open MiniGame *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* this app created by Ali *").pack()
label = Label(root, text ="* Khodaverdi and Vesal Vafaee *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* * * * * * * * * * * * * * * * * * * *").pack()
entekhab = Entry (window)
entekhab.pack()
def one():
b = int(input("Enter the number of sides : "))
while b < 3:
b = int(input("Eror . please enter correct number : "))
print("")
n = (b-2)*180
print("informations : ")
print("")
print(" • sum of angles : ", n ,"°")
print("")
print(" • The value of each angle : ", n//b , "°")
print("")
o = input("Do you want to countinue again?(y/n) ")
print("")
def two():
g = int(input("Enter the number of sides : "))
while g<3:
g = int(input("EROR!!please enter correct number : "))
m = g-3
j = m*g//2
print("number of diameters : " , j)
print("")
answer = int(input("Enter a number : "))
if answer == 1:
def btnClick(numbers):
global operator
operator = operator + str(numbers)
text_input.set(operator)
def btnClearDisplay():
global operator
operator =""
text_input.set("")
def btnEqualsInput():
global operator
sumup = str(eval(operator))
text_input.set(sumup)
operator=""
cal = Tk()
cal.title("Vesal Calculator")
operator = ""
text_input = StringVar()
txtDisplay = Entry(cal, font=('arial', 20, 'bold'), textvariable=text_input, bd=30,
insertwidth=4, bg='powder blue', justify='right').grid(columnspan=4)
btn7 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='7', command=lambda:btnClick(7) ).grid(row=1, column=0)
btn8 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='8', command=lambda:btnClick(8)).grid(row=1, column=1)
btn9 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='9', command=lambda:btnClick(9)).grid(row=1, column=2)
addition = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 19, 'bold'),
text='+', command=lambda:btnClick('+')).grid(row=1, column=3)
#============================================================================
btn4 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='4', command=lambda:btnClick(4)).grid(row=2, column=0)
btn5 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='5', command=lambda:btnClick(5)).grid(row=2, column=1)
btn6 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='6', command=lambda:btnClick(6)).grid(row=2, column=2)
subtraction = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='-', command=lambda:btnClick('-')).grid(row=2, column=3)
#============================================================================
btn1 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='1', command=lambda:btnClick(1)).grid(row=3, column=0)
btn2 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='2', command=lambda:btnClick(2)).grid(row=3, column=1)
btn3 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='3', command=lambda:btnClick(3)).grid(row=3, column=2)
multiply = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='*', command=lambda:btnClick('*')).grid(row=3, column=3)
#============================================================================
btn0 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='0', command=lambda:btnClick(0)).grid(row=4, column=0)
btnClear = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='C', command= btnClearDisplay).grid(row=4, column=1)
btnEquals = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='=', command=btnEqualsInput).grid(row=4, column=2)
division = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='/', command=lambda:btnClick('/')).grid(row=4, column=3)
cal.mainloop()
if answer == 2:
print("Welcome to polygon calculation ")
print("")
o = "y"
while o == "y":
print("Enter 1 to angles calculation ")
print("Enter 2 to diameters calculation")
a = int(input("Enter a number : "))
print("")
if a == 1 :
one()
if o == "n":
s = input("Do you want to go to Home??(y,n) ")
if s == "n":
print("")
print("Ok . Goodbye ; Have a good time :) ")
sleep(1)
exit()
#elif o == "y":
elif a == 2 :
two()
z = input("Do you want to countinue again?(y,n) ")
if z == "n":
l = input("Do you want go to home?(y/n) ")
if l == "n":
print("Ok . Goodbye ; Have a good time :) ")
sleep(1)
exit()
if answer == 3:
print("Welcome to 'guess the numbers game'")
print("")
print("guess a number between 1 and 40 ; you have 6 chances")
sleep(0.5)
cn = randint(1,40)
chance = 6
for i in range(6):
un = int(input("please enter number : "))
print("")
if un > cn:
print("your number is bigger!!")
elif un < cn:
print("your number is smaller!!")
else:
print("congratulations !! your number is correct!!You are winer :D")
break
chance = chance-1
print("you have " , chance , " chance")
if chance == 0:
print("sorry!!you are loser!computer number is : " , cn)
print("")
op = int(input("Do you want to play again?(y/n)"))
if op == "n":
sp = int(input("Do you want go to home?(y/n)"))
if sp == "n":
print("")
print("Ok . Goodbye ; Have a good time :) ")
sleep(1)
exit()
elif op == "y":
print("Welcome to 'guess the numbers game'")
print("")
print("guess a number between 1 and 40 ; you have 6 chances")
sleep(0.5)
cn = randint(1,40)
chance = 6
for i in range(6):
un = int(input("please enter number : "))
print("")
if un > cn:
print("your number is bigger!!")
elif un < cn:
print("your number is smaller!!")
else:
print("congratulations !! your number is correct!!You are winer :D")
break
chance = chance-1
print("you have " , chance , " chance")
if chance == 0:
print("sorry!!you are loser!computer number is : " , cn)
شما امدی یک بار کل ماژول های tkinter رو فرا خوانی کردی و یک بار خودشو بعد سه بار با نام های cal , window , root بهشون مقدار دادی
من اونا رو برداشتم و فکر کنم هدف این بوده که یک پاپ اپ درست کنید و ورودی هاتونو بگیرید
من گزاشتمشون تو یک تابع همون اول و شما به همونا گرید بده تا نمایش داده بشن نیازی به پک کردن ندارن خودش انجام میده فقط شما باید استایل بدی
from turtle import *
from sys import *
from time import *
from tkinter import *
def messageWindow():
win = Toplevel()
win.geometry('300x200')
root.withdraw() # THIS HIDE THE WINDOW
intput = Entry(win)
label = Label(win, text="This is a label")
Button(win, text='OK', command=win.destroy)
def btnClick(numbers):
global operator
operator = operator + str(numbers)
text_input.set(operator)
def btnClearDisplay():
global operator
operator =""
text_input.set("")
def btnEqualsInput():
global operator
sumup = str(eval(operator))
text_input.set(sumup)
operator=""
operator = ""
root = Tk()
root.title("line 21")
root.configure(bg="WHITE", height='300px ', width='300px')
label = Label(root, text ="* * * * * * * * * * * * * * * * * * * *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Welcome to this programm; *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Press 1 to open calculator; *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* press 2 to open polygon calculation *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* Press 3 to open MiniGame *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* this app created by Ali *").pack()
label = Label(root, text ="* Khodaverdi and Vesal Vafaee *").pack()
label = Label(root, text ="* *").pack()
label = Label(root, text ="* * * * * * * * * * * * * * * * * * * *").pack()
messageWindow()
def one():
b = int(input("Enter the number of sides : "))
while b < 3:
b = int(input("Eror . please enter correct number : "))
print("")
n = (b-2)*180
print("informations : ")
print("")
print(" • sum of angles : ", n ,"°")
print("")
print(" • The value of each angle : ", n//b , "°")
print("")
o = input("Do you want to countinue again?(y/n) ")
print("")
def two():
g = int(input("Enter the number of sides : "))
while g<3:
g = int(input("EROR!!please enter correct number : "))
m = g-3
j = m*g//2
print("number of diameters : " , j)
print("")
answer = int(input("Enter a number : "))
if answer == 1:
def btnClick(numbers):
global operator
operator = operator + str(numbers)
text_input.set(operator)
def btnClearDisplay():
global operator
operator =""
text_input.set("")
def btnEqualsInput():
global operator
sumup = str(eval(operator))
text_input.set(sumup)
operator=""
cal = Tk()
cal.title("Vesal Calculator")
operator = ""
text_input = StringVar()
txtDisplay = Entry(cal, font=('arial', 20, 'bold'), textvariable=text_input, bd=30,
insertwidth=4, bg='powder blue', justify='right').grid(columnspan=4)
btn7 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='7', command=lambda:btnClick(7) ).grid(row=1, column=0)
btn8 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='8', command=lambda:btnClick(8)).grid(row=1, column=1)
btn9 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='9', command=lambda:btnClick(9)).grid(row=1, column=2)
addition = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 19, 'bold'),
text='+', command=lambda:btnClick('+')).grid(row=1, column=3)
#============================================================================
btn4 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='4', command=lambda:btnClick(4)).grid(row=2, column=0)
btn5 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='5', command=lambda:btnClick(5)).grid(row=2, column=1)
btn6 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='6', command=lambda:btnClick(6)).grid(row=2, column=2)
subtraction = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='-', command=lambda:btnClick('-')).grid(row=2, column=3)
#============================================================================
btn1 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='1', command=lambda:btnClick(1)).grid(row=3, column=0)
btn2 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='2', command=lambda:btnClick(2)).grid(row=3, column=1)
btn3 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='3', command=lambda:btnClick(3)).grid(row=3, column=2)
multiply = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='*', command=lambda:btnClick('*')).grid(row=3, column=3)
#============================================================================
btn0 = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='0', command=lambda:btnClick(0)).grid(row=4, column=0)
btnClear = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='C', command= btnClearDisplay).grid(row=4, column=1)
btnEquals = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='=', command=btnEqualsInput).grid(row=4, column=2)
division = Button(cal, padx=16, pady=16, bd=8, fg='black', font=('arial', 20, 'bold'),
text='/', command=lambda:btnClick('/')).grid(row=4, column=3)
cal.mainloop()
if answer == 2:
print("Welcome to polygon calculation ")
print("")
o = "y"
while o == "y":
print("Enter 1 to angles calculation ")
print("Enter 2 to diameters calculation")
a = int(input("Enter a number : "))
print("")
if a == 1 :
one()
if o == "n":
s = input("Do you want to go to Home??(y,n) ")
if s == "n":
print("")
print("Ok . Goodbye ; Have a good time :) ")
sleep(1)
exit()
#elif o == "y":
elif a == 2 :
two()
z = input("Do you want to countinue again?(y,n) ")
if z == "n":
l = input("Do you want go to home?(y/n) ")
if l == "n":
print("Ok . Goodbye ; Have a good time :) ")
sleep(1)
exit()
if answer == 3:
print("Welcome to 'guess the numbers game'")
print("")
print("guess a number between 1 and 40 ; you have 6 chances")
sleep(0.5)
cn = randint(1,40)
chance = 6
for i in range(6):
un = int(input("please enter number : "))
print("")
if un > cn:
print("your number is bigger!!")
elif un < cn:
print("your number is smaller!!")
else:
print("congratulations !! your number is correct!!You are winer :D")
break
chance = chance-1
print("you have " , chance , " chance")
if chance == 0:
print("sorry!!you are loser!computer number is : " , cn)
print("")
op = int(input("Do you want to play again?(y/n)"))
if op == "n":
sp = int(input("Do you want go to home?(y/n)"))
if sp == "n":
print("")
print("Ok . Goodbye ; Have a good time :) ")
sleep(1)
exit()
elif op == "y":
print("Welcome to 'guess the numbers game'")
print("")
print("guess a number between 1 and 40 ; you have 6 chances")
sleep(0.5)
cn = randint(1,40)
chance = 6
for i in range(6):
un = int(input("please enter number : "))
print("")
if un > cn:
print("your number is bigger!!")
elif un < cn:
print("your number is smaller!!")
else:
print("congratulations !! your number is correct!!You are winer :D")
break
chance = chance-1
print("you have " , chance , " chance")
if chance == 0:
print("sorry!!you are loser!computer number is : " , cn)
آیا مایل به ارسال نوتیفیکیشن و اخبار از طرف راکت هستید ؟