یلدا ادامه داره... ❤️ ۴۰ درصد تخفیف همه دورهها
استفاده از تخفیفهاسلام. ببینید هوش مصنوعی (بینگ چت) چه کدی زده!
ببینید و نظر بدید.
اینم کد:
import pygame
import random
import sys
# تعریف متغیرهای اولیه
WIDTH = 600
HEIGHT = 600
BLOCK_SIZE = 20
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
# تعریف کلاس مار
class Snake:
def __init__(self):
self.x = WIDTH / 2
self.y = HEIGHT / 2
self.x_change = 0
self.y_change = BLOCK_SIZE
self.body = [[self.x, self.y], [self.x - BLOCK_SIZE, self.y]]
self.direction = "UP"
def draw(self):
for i, block in enumerate(self.body):
x_pos, y_pos = block
if i == len(self.body) - 1:
pygame.draw.circle(screen, WHITE, (int(x_pos + BLOCK_SIZE / 2), int(y_pos + BLOCK_SIZE / 2)), int(BLOCK_SIZE / 2))
elif i == 0:
pygame.draw.circle(screen, RED, (int(x_pos + BLOCK_SIZE / 2), int(y_pos + BLOCK_SIZE / 2)), int(BLOCK_SIZE / 2))
# اضافه کردن دهان به سر مار
if self.direction == "UP":
pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE / 4)), (int(x_pos + BLOCK_SIZE * 3 / 4), int(y_pos + BLOCK_SIZE / 4)), int(BLOCK_SIZE / 10))
elif self.direction == "DOWN":
pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE * 3 / 4)), (int(x_pos + BLOCK_SIZE * 3 / 4), int(y_pos + BLOCK_SIZE * 3 / 4)), int(BLOCK_SIZE / 10))
elif self.direction == "LEFT":
pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE / 4)), (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE * 3 / 4)), int(BLOCK_SIZE / 10))
elif self.direction == "RIGHT":
pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE *3/4), int(y_pos + BLOCK_SIZE /4)), (int(x_pos + BLOCK_SIZE *3/4), int(y_pos + BLOCK_SIZE *3/4)), int(BLOCK_SIZE/10))
# اضافه کردن دو عدد به عنوان دو عدد به سر مار
if self.direction == "UP" or self.direction == "DOWN":
pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE/3),int(y_pos+BLOCK_SIZE/2)),int(BLOCK_SIZE/8))
pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE*2/3),int(y_pos+BLOCK_SIZE/2)),int(BLOCK_SIZE/8))
else:
pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE/2),int(y_pos+BLOCK_SIZE/3)),int(BLOCK_SIZE/8))
pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE/2),int(y_pos+BLOCK_SIZE*2/3)),int(BLOCK_SIZE/8))
else:
pygame.draw.circle(screen, WHITE, (int(x_pos + BLOCK_SIZE / 2), int(y_pos + BLOCK_SIZE / 2)), int(BLOCK_SIZE / 2))
def move(self):
self.x += self.x_change
self.y += self.y_change
head = [self.x, self.y]
self.body.insert(0, head)
self.body.pop()
def turn(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] and self.direction != "DOWN":
self.direction = "UP"
self.x_change = 0
self.y_change = -BLOCK_SIZE
elif keys[pygame.K_DOWN] and self.direction != "UP":
self.direction = "DOWN"
self.x_change = 0
self.y_change = BLOCK_SIZE
elif keys[pygame.K_LEFT] and self.direction != "RIGHT":
self.direction = "LEFT"
self.x_change = -BLOCK_SIZE
self.y_change = 0
elif keys[pygame.K_RIGHT] and self.direction != "LEFT":
self.direction = "RIGHT"
self.x_change = BLOCK_SIZE
self.y_change = 0
def eat(self):
if fruit.x == snake.x and fruit.y == snake.y:
eat_sound.play()
fruit.new_position()
tail_block_x, tail_block_y = snake.body[-1]
if snake.direction == "UP":
new_block_y_pos = tail_block_y + BLOCK_SIZE
snake.body.append([tail_block_x, new_block_y_pos])
elif snake.direction == "DOWN":
new_block_y_pos = tail_block_y - BLOCK_SIZE
snake.body.append([tail_block_x, new_block_y_pos])
elif snake.direction == "LEFT":
new_block_x_pos = tail_block_x + BLOCK_SIZE
snake.body.append([new_block_x_pos, tail_block_y])
elif snake.direction == "RIGHT":
new_block_x_pos = tail_block_x - BLOCK_SIZE
snake.body.append([new_block_x_pos, tail_block_y])
def collision(self):
for block in snake.body[1:]:
if block[0] == snake.x and block[1] == snake.y:
return True
# تعریف کلاس غذا
class Fruit:
def __init__(self):
x_blocks_num = WIDTH // BLOCK_SIZE
y_blocks_num = HEIGHT // BLOCK_SIZE
x_rand_num_blocks = random.randint(1, x_blocks_num - 1)
y_rand_num_blocks = random.randint(1, y_blocks_num - 1)
self.x = x_rand_num_blocks * BLOCK_SIZE
self.y = y_rand_num_blocks * BLOCK_SIZE
def draw(self):
fruit_image = pygame.image.load("fruit.png")
fruit_image = pygame.transform.scale(fruit_image, (BLOCK_SIZE, BLOCK_SIZE))
screen.blit(fruit_image, (self.x, self.y))
def new_position(self):
x_blocks_num = WIDTH // BLOCK_SIZE
y_blocks_num = HEIGHT // BLOCK_SIZE
x_rand_num_blocks = random.randint(1, x_blocks_num - 1)
y_rand_num_blocks = random.randint(1, y_blocks_num - 1)
self.x = x_rand_num_blocks * BLOCK_SIZE
self.y = y_rand_num_blocks * BLOCK_SIZE
# تعریف تابع game over
def game_over():
global game_state
game_over_sound.play()
game_state = "game_over"
def play_again():
global snake, game_state
snake = Snake()
game_state = "game"
# شروع بازی
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
background_image = pygame.image.load("background.png")
eat_sound = pygame.mixer.Sound("eat.wav")
game_over_sound = pygame.mixer.Sound("game_over.wav")
snake = Snake()
fruit = Fruit()
game_over_screen = False
game_state = "start"
# حلقه اصلی بازی
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if game_state == "start":
mouse_x_pos, mouse_y_pos = pygame.mouse.get_pos()
if play_button_x_pos <= mouse_x_pos <= play_button_x_pos + play_button_text.get_width() and \
play_button_y_pos <= mouse_y_pos <= play_button_y_pos + play_button_text.get_height():
game_state = "game"
elif game_state == "game_over":
if play_again_button_x_pos <= mouse_x_pos <= play_again_button_x_pos + play_again_button_text.get_width() and \
play_again_button_y_pos <= mouse_y_pos <= play_again_button_y_pos + play_again_button_text.get_height():
play_again()
screen.blit(background_image, (0, 0))
if game_state == "start":
# Draw start screen
play_button_font = pygame.font.Font(None, 36)
play_button_text = play_button_font.render("Play", True, BLACK)
play_button_x_pos = WIDTH / 2 - play_button_text.get_width() / 2
play_button_y_pos = HEIGHT / 2
# اضافه کردن مستطیل رنگی برای دکمه Play
pygame.draw.rect(screen, BLUE, (play_button_x_pos - 10, play_button_y_pos - 10, play_button_text.get_width() + 20, play_button_text.get_height() + 20))
screen.blit(play_button_text, (play_button_x_pos, play_button_y_pos))
elif game_state == "game":
# Draw game screen
snake.draw()
snake.move()
snake.turn()
snake.eat()
fruit.draw()
if snake.collision():
game_over()
if snake.x < 0 or snake.x >= WIDTH or snake.y < 0 or snake.y >= HEIGHT:
game_over()
elif game_state == "game_over":
game_over_font = pygame.font.Font(None, 36)
game_over_text = game_over_font.render("Game Over", True, BLACK)
screen.blit(game_over_text, (WIDTH / 2 - game_over_text.get_width() / 2, HEIGHT / 2))
play_again_button_font = pygame.font.Font(None, 24)
play_again_button_text = play_again_button_font.render("Play Again", True, BLACK)
play_again_button_x_pos = WIDTH / 2 - play_again_button_text.get_width() / 2
play_again_button_y_pos = HEIGHT / 2 + 50
# اضافه کردن مستطیل رنگی برای دکمه Play Again
pygame.draw.rect(screen, BLUE, (play_again_button_x_pos - 10, play_again_button_y_pos - 10, play_again_button_text.get_width() + 20, play_again_button_text.get_height() + 20))
screen.blit(play_again_button_text, (play_again_button_x_pos, play_again_button_y_pos))
exit_button_font = pygame.font.Font(None, 24)
exit_button_text = exit_button_font.render("Exit", True, BLACK)
exit_button_x_pos = WIDTH / 2 - exit_button_text.get_width() / 2
exit_button_y_pos = HEIGHT / 2 + 100
# اضافه کردن مستطیل رنگی برای دکمه Exit
pygame.draw.rect(screen, BLUE, (exit_button_x_pos - 10, exit_button_y_pos - 10, exit_button_text.get_width() + 20, exit_button_text.get_height() + 20))
screen.blit(exit_button_text, (exit_button_x_pos, exit_button_y_pos))
mouse_x_pos, mouse_y_pos = pygame.mouse.get_pos()
if event.type == pygame.MOUSEBUTTONDOWN:
if play_again_button_x_pos <= mouse_x_pos <= play_again_button_x_pos + play_again_button_text.get_width() and \
play_again_button_y_pos <= mouse_y_pos <= play_again_button_y_pos + play_again_button_text.get_height():
play_again()
if exit_button_x_pos <= mouse_x_pos <= exit_button_x_pos + exit_button_text.get_width() and \
exit_button_y_pos <= mouse_y_pos <= exit_button_y_pos + exit_button_text.get_height():
pygame.quit()
sys.exit()
pygame.display.update()
clock.tick(10)
کدای بینگ معمولا باگ دارند و قابلیت تحلیلش نسبت به chat gpt کمتره.
از chat gpt استفاده کنی راحت تری.
همچنین معمولا کدهاشون باگ داره.
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