سجاد سیدی
11 ماه پیش توسط سجاد سیدی مطرح شد
1 پاسخ

کد پایتون که چت ببینگ نوشت

سلام. ببینید هوش مصنوعی (بینگ چت) چه کدی زده!
ببینید و نظر بدید.
اینم کد:

import pygame
import random
import sys

# تعریف متغیرهای اولیه
WIDTH = 600
HEIGHT = 600
BLOCK_SIZE = 20
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)

# تعریف کلاس مار
class Snake:
    def __init__(self):
        self.x = WIDTH / 2
        self.y = HEIGHT / 2
        self.x_change = 0
        self.y_change = BLOCK_SIZE
        self.body = [[self.x, self.y], [self.x - BLOCK_SIZE, self.y]]
        self.direction = "UP"

    def draw(self):
        for i, block in enumerate(self.body):
            x_pos, y_pos = block
            if i == len(self.body) - 1:
                pygame.draw.circle(screen, WHITE, (int(x_pos + BLOCK_SIZE / 2), int(y_pos + BLOCK_SIZE / 2)), int(BLOCK_SIZE / 2))
            elif i == 0:
                pygame.draw.circle(screen, RED, (int(x_pos + BLOCK_SIZE / 2), int(y_pos + BLOCK_SIZE / 2)), int(BLOCK_SIZE / 2))
                # اضافه کردن دهان به سر مار
                if self.direction == "UP":
                    pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE / 4)), (int(x_pos + BLOCK_SIZE * 3 / 4), int(y_pos + BLOCK_SIZE / 4)), int(BLOCK_SIZE / 10))
                elif self.direction == "DOWN":
                    pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE * 3 / 4)), (int(x_pos + BLOCK_SIZE * 3 / 4), int(y_pos + BLOCK_SIZE * 3 / 4)), int(BLOCK_SIZE / 10))
                elif self.direction == "LEFT":
                    pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE / 4)), (int(x_pos + BLOCK_SIZE / 4), int(y_pos + BLOCK_SIZE * 3 / 4)), int(BLOCK_SIZE / 10))
                elif self.direction == "RIGHT":
                    pygame.draw.line(screen, BLACK, (int(x_pos + BLOCK_SIZE *3/4), int(y_pos + BLOCK_SIZE /4)), (int(x_pos + BLOCK_SIZE *3/4), int(y_pos + BLOCK_SIZE *3/4)), int(BLOCK_SIZE/10))
                # اضافه کردن دو عدد به عنوان دو عدد به سر مار
                if self.direction == "UP" or self.direction == "DOWN":
                    pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE/3),int(y_pos+BLOCK_SIZE/2)),int(BLOCK_SIZE/8))
                    pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE*2/3),int(y_pos+BLOCK_SIZE/2)),int(BLOCK_SIZE/8))
                else:
                    pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE/2),int(y_pos+BLOCK_SIZE/3)),int(BLOCK_SIZE/8))
                    pygame.draw.circle(screen,BLACK,(int(x_pos+BLOCK_SIZE/2),int(y_pos+BLOCK_SIZE*2/3)),int(BLOCK_SIZE/8))
            else:
                pygame.draw.circle(screen, WHITE, (int(x_pos + BLOCK_SIZE / 2), int(y_pos + BLOCK_SIZE / 2)), int(BLOCK_SIZE / 2))

    def move(self):
        self.x += self.x_change
        self.y += self.y_change

        head = [self.x, self.y]
        self.body.insert(0, head)
        self.body.pop()

    def turn(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_UP] and self.direction != "DOWN":
            self.direction = "UP"
            self.x_change = 0
            self.y_change = -BLOCK_SIZE
        elif keys[pygame.K_DOWN] and self.direction != "UP":
            self.direction = "DOWN"
            self.x_change = 0
            self.y_change = BLOCK_SIZE
        elif keys[pygame.K_LEFT] and self.direction != "RIGHT":
            self.direction = "LEFT"
            self.x_change = -BLOCK_SIZE
            self.y_change = 0
        elif keys[pygame.K_RIGHT] and self.direction != "LEFT":
            self.direction = "RIGHT"
            self.x_change = BLOCK_SIZE
            self.y_change = 0

    def eat(self):
        if fruit.x == snake.x and fruit.y == snake.y:
            eat_sound.play()
            fruit.new_position()
            tail_block_x, tail_block_y = snake.body[-1]
            if snake.direction == "UP":
                new_block_y_pos = tail_block_y + BLOCK_SIZE
                snake.body.append([tail_block_x, new_block_y_pos])
            elif snake.direction == "DOWN":
                new_block_y_pos = tail_block_y - BLOCK_SIZE
                snake.body.append([tail_block_x, new_block_y_pos])
            elif snake.direction == "LEFT":
                new_block_x_pos = tail_block_x + BLOCK_SIZE
                snake.body.append([new_block_x_pos, tail_block_y])
            elif snake.direction == "RIGHT":
                new_block_x_pos = tail_block_x - BLOCK_SIZE
                snake.body.append([new_block_x_pos, tail_block_y])

    def collision(self):
        for block in snake.body[1:]:
            if block[0] == snake.x and block[1] == snake.y:
                return True

# تعریف کلاس غذا 
class Fruit:
    def __init__(self):
        x_blocks_num = WIDTH // BLOCK_SIZE
        y_blocks_num = HEIGHT // BLOCK_SIZE

        x_rand_num_blocks = random.randint(1, x_blocks_num - 1)
        y_rand_num_blocks = random.randint(1, y_blocks_num - 1)

        self.x = x_rand_num_blocks * BLOCK_SIZE
        self.y = y_rand_num_blocks * BLOCK_SIZE

    def draw(self):
        fruit_image = pygame.image.load("fruit.png")
        fruit_image = pygame.transform.scale(fruit_image, (BLOCK_SIZE, BLOCK_SIZE))
        screen.blit(fruit_image, (self.x, self.y))

    def new_position(self):
        x_blocks_num = WIDTH // BLOCK_SIZE
        y_blocks_num = HEIGHT // BLOCK_SIZE

        x_rand_num_blocks = random.randint(1, x_blocks_num - 1)
        y_rand_num_blocks = random.randint(1, y_blocks_num - 1)

        self.x = x_rand_num_blocks * BLOCK_SIZE
        self.y = y_rand_num_blocks * BLOCK_SIZE

# تعریف تابع game over
def game_over():
    global game_state
    game_over_sound.play()
    game_state = "game_over"

def play_again():
    global snake, game_state
    snake = Snake()
    game_state = "game"

# شروع بازی
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
background_image = pygame.image.load("background.png")
eat_sound = pygame.mixer.Sound("eat.wav")
game_over_sound = pygame.mixer.Sound("game_over.wav")
snake = Snake()
fruit = Fruit()
game_over_screen = False

game_state = "start"

# حلقه اصلی بازی
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

        if event.type == pygame.MOUSEBUTTONDOWN:
            if game_state == "start":
                mouse_x_pos, mouse_y_pos = pygame.mouse.get_pos()
                if play_button_x_pos <= mouse_x_pos <= play_button_x_pos + play_button_text.get_width() and \
                        play_button_y_pos <= mouse_y_pos <= play_button_y_pos + play_button_text.get_height():
                    game_state = "game"
            elif game_state == "game_over":
                if play_again_button_x_pos <= mouse_x_pos <= play_again_button_x_pos + play_again_button_text.get_width() and \
                        play_again_button_y_pos <= mouse_y_pos <= play_again_button_y_pos + play_again_button_text.get_height():
                    play_again()
    screen.blit(background_image, (0, 0))

    if game_state == "start":
        # Draw start screen
        play_button_font = pygame.font.Font(None, 36)
        play_button_text = play_button_font.render("Play", True, BLACK)
        play_button_x_pos = WIDTH / 2 - play_button_text.get_width() / 2
        play_button_y_pos = HEIGHT / 2
        # اضافه کردن مستطیل رنگی برای دکمه Play
        pygame.draw.rect(screen, BLUE, (play_button_x_pos - 10, play_button_y_pos - 10, play_button_text.get_width() + 20, play_button_text.get_height() + 20))
        screen.blit(play_button_text, (play_button_x_pos, play_button_y_pos))
    elif game_state == "game":
        # Draw game screen
        snake.draw()
        snake.move()
        snake.turn()
        snake.eat()
        fruit.draw()

        if snake.collision():
            game_over()

        if snake.x < 0 or snake.x >= WIDTH or snake.y < 0 or snake.y >= HEIGHT:
            game_over()
    elif game_state == "game_over":
        game_over_font = pygame.font.Font(None, 36)
        game_over_text = game_over_font.render("Game Over", True, BLACK)
        screen.blit(game_over_text, (WIDTH / 2 - game_over_text.get_width() / 2, HEIGHT / 2))

        play_again_button_font = pygame.font.Font(None, 24)
        play_again_button_text = play_again_button_font.render("Play Again", True, BLACK)
        play_again_button_x_pos = WIDTH / 2 - play_again_button_text.get_width() / 2
        play_again_button_y_pos = HEIGHT / 2 + 50
        # اضافه کردن مستطیل رنگی برای دکمه Play Again
        pygame.draw.rect(screen, BLUE, (play_again_button_x_pos - 10, play_again_button_y_pos - 10, play_again_button_text.get_width() + 20, play_again_button_text.get_height() + 20))
        screen.blit(play_again_button_text, (play_again_button_x_pos, play_again_button_y_pos))

        exit_button_font = pygame.font.Font(None, 24)
        exit_button_text = exit_button_font.render("Exit", True, BLACK)
        exit_button_x_pos = WIDTH / 2 - exit_button_text.get_width() / 2
        exit_button_y_pos = HEIGHT / 2 + 100
        # اضافه کردن مستطیل رنگی برای دکمه Exit
        pygame.draw.rect(screen, BLUE, (exit_button_x_pos - 10, exit_button_y_pos - 10, exit_button_text.get_width() + 20, exit_button_text.get_height() + 20))
        screen.blit(exit_button_text, (exit_button_x_pos, exit_button_y_pos))

        mouse_x_pos, mouse_y_pos = pygame.mouse.get_pos()

        if event.type == pygame.MOUSEBUTTONDOWN:
            if play_again_button_x_pos <= mouse_x_pos <= play_again_button_x_pos + play_again_button_text.get_width() and \
                    play_again_button_y_pos <= mouse_y_pos <= play_again_button_y_pos + play_again_button_text.get_height():
                play_again()

            if exit_button_x_pos <= mouse_x_pos <= exit_button_x_pos + exit_button_text.get_width() and \
                    exit_button_y_pos <= mouse_y_pos <= exit_button_y_pos + exit_button_text.get_height():
                pygame.quit()
                sys.exit()

    pygame.display.update()
    clock.tick(10)

ثبت پرسش جدید
مرتضی واعظی
تخصص : توسعه دهنده وب
@MortezaVaezi 11 ماه پیش مطرح شد
0

کدای بینگ معمولا باگ دارند و قابلیت تحلیلش نسبت به chat gpt کمتره.
از chat gpt استفاده کنی راحت تری.
همچنین معمولا کدهاشون باگ داره.


برای ارسال پاسخ لازم است وارد شده یا ثبت‌نام کنید

ورود یا ثبت‌نام